As you make your way into the tower, you spy a floating head with a floppy wizard hat staring feverently at a broom leaning against the wall. He notices you and calls you forth with a strained shrill voice "Coommee hither child, I see you've solved my puzzle. You've proven yourself a suitable subject for my needs. First before I bless you with my arcane prowess, I must sweep up this glass". You see the remenants of a glass bottle and it's mysterious, goopy, contents spread across the floor. The floating wizard head continues on "I usually can handle this kind of mess, but I can't get my broom spell to work. while I figure this out, feel free to wander my tower"
Tower rooms:
- Library: Holds spells, histories, and dangerous truths.
- Basement: Conceals experiments best left unnamed...
- Upper Floors: Gain insight into the stars and planes beyond and have access to a full cable tv package.
- Garden: Explore a hedge maze many still wander to this day.
Don't wander far and most importantly don't open any locked doors...
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RULES
- DON'T right-click and inspect any of the webpages. There is no server-side for this website, and I don't want to learn how to obfuscate code, so no peaking.
- Theoretically future me has tested this site, but if you think something isn't working or is wrong, please let me know!
- All puzzles can be done with no outside knowledge and the internet. If the internet is needed, there will be hints about what you need to look for
- Have fun!